/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.l2emuproject.gameserver.handler.admincommandhandlers;


import net.l2emuproject.gameserver.handler.IAdminCommandHandler;
import net.l2emuproject.gameserver.network.SystemMessageId;
import net.l2emuproject.gameserver.system.taskmanager.DecayTaskManager;
import net.l2emuproject.gameserver.world.L2World;
import net.l2emuproject.gameserver.world.object.L2Character;
import net.l2emuproject.gameserver.world.object.L2Object;
import net.l2emuproject.gameserver.world.object.L2Player;
import net.l2emuproject.gameserver.world.object.instance.L2ControllableMobInstance;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;


/**
 * This class handles following admin commands:
 * - res = resurrects target L2Character
 * 
 * @version $Revision: 1.2.4.5 $ $Date: 2005/04/11 10:06:06 $
 */
public class AdminRes implements IAdminCommandHandler
{
	private final static Log		_log			= LogFactory.getLog(AdminRes.class);
	private static final String[]	ADMIN_COMMANDS	=
													{ "admin_res", "admin_res_monster" };

	@Override
	public boolean useAdminCommand(String command, L2Player activeChar)
	{
		if (command.startsWith("admin_res "))
			handleRes(activeChar, command.split(" ")[1]);
		else if (command.equals("admin_res"))
			handleRes(activeChar);
		else if (command.startsWith("admin_res_monster "))
			handleNonPlayerRes(activeChar, command.split(" ")[1]);
		else if (command.equals("admin_res_monster"))
			handleNonPlayerRes(activeChar);

		return true;
	}

	@Override
	public String[] getAdminCommandList()
	{
		return ADMIN_COMMANDS;
	}

	private void handleRes(L2Player activeChar)
	{
		handleRes(activeChar, null);
	}

	private void handleRes(L2Player activeChar, String resParam)
	{
		L2Object obj = activeChar.getTarget();

		if (resParam != null)
		{
			// Check if a player name was specified as a param.
			L2Player plyr = L2World.getInstance().getPlayer(resParam);

			if (plyr != null)
			{
				obj = plyr;
			}
			else
			{
				// Otherwise, check if the param was a radius.
				try
				{
					int radius = Integer.parseInt(resParam);

					for (L2Player knownPlayer : activeChar.getKnownList().getKnownPlayersInRadius(radius))
						doResurrect(knownPlayer);

					activeChar.sendMessage("Resurrected all players within a " + radius + " unit radius.");
					return;
				}
				catch (NumberFormatException e)
				{
					activeChar.sendMessage("Enter a valid player name or radius.");
					return;
				}
			}
		}

		if (obj == null)
			obj = activeChar;

		if (obj instanceof L2ControllableMobInstance)
		{
			activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
			return;
		}

		doResurrect((L2Character) obj);

		if (_log.isDebugEnabled())
			_log.debug("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") resurrected character " + obj.getObjectId());
	}

	private void handleNonPlayerRes(L2Player activeChar)
	{
		handleNonPlayerRes(activeChar, "");
	}

	private void handleNonPlayerRes(L2Player activeChar, String radiusStr)
	{
		L2Object obj = activeChar.getTarget();

		try
		{
			int radius = 0;

			if (!radiusStr.isEmpty())
			{
				radius = Integer.parseInt(radiusStr);

				for (L2Character knownChar : activeChar.getKnownList().getKnownCharactersInRadius(radius))
					if (!(knownChar instanceof L2Player) && !(knownChar instanceof L2ControllableMobInstance))
						doResurrect(knownChar);

				activeChar.sendMessage("Resurrected all non-players within a " + radius + " unit radius.");
			}
		}
		catch (NumberFormatException e)
		{
			activeChar.sendMessage("Enter a valid radius.");
			return;
		}

		if (obj == null || obj instanceof L2Player || obj instanceof L2ControllableMobInstance)
		{
			activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
			return;
		}

		doResurrect((L2Character) obj);
	}

	private void doResurrect(L2Character targetChar)
	{
		if (!targetChar.isDead())
			return;

		// If the target is a player, then restore the XP lost on death.
		if (targetChar instanceof L2Player)
			((L2Player) targetChar).restoreExp(100.0);

		// If the target is an NPC, then abort it's auto decay and respawn.
		else
			DecayTaskManager.getInstance().cancelDecayTask(targetChar);

		targetChar.doRevive();
	}
}
